Genetic Benefits: Night Eyes (Dark Vision 60 feet), Nimble (Move past larger creature’s space)
Background: Intellectual
Class/Level: Techie, 1
Ladder: Savant (Intelligence is primary attribute)
Archetype: N/A
Current Experience: 0

Strength: 12
Dexterity: 14
Constitution: 14
Intelligence: 16
Wisdom: 15
Charisma: 12

Proficiency Bonus: +2
Armor Class: 16
Initiative Modifier: +2
Speed: 30 feet

Saves: Intelligence and Wisdom
Skills: Computer Use, Engineering, History, Insight, Investigation, Nature, Perception, Sciences and Stealth
Weapons: Simple, One Handed Small Arms
Armor: Light and Medium
Other: Tinker’s Tools, Ground Vehicles, Air Vehicles

Training Beats Experience: Intelligence is used for Attack and Damage rolls instead of Dexterity for one and two handed small arms. Intelligence is used for AC rather than Dexterity
Tech Points = 2 + Level + Intelligence Modifier + 2 (Likes Machines) = 8, Regain after long rest
Tech Savant: LV 1: Likes Machines (+2 to Tech Points)
Widget Bag ($236)
Shiny Red Button

Weapon: High-Caliber Autoloader: Atk +5, 1d6 + 3 piercing, Rng 50/200, Wt 2, 100 Bullets
Armor: Force Body Vest (Base AC of 13)
Equipment: Tech Level 5 Engineering Kit, Common Clothes, Textbooks

Cash: $860


Life Path: My parents are alive and I have a slightly older brother. I had a romance but we are broken up. At some point I received a valuable inheritance, a TL5 Engineering Kit. I have professional accolades giving me advantage on charisma checks with those in my field. I have developed an addiction to alcohol.


No Man's Land Maeas